What are the settings for soft body simulation in Blender?

Dec 26, 2025

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Soft body simulation in Blender is a powerful feature that allows users to create realistic animations of objects that deform like soft materials, such as cloth, rubber, or jelly. As a Blender supplier, we understand the importance of having a comprehensive understanding of the settings available for soft body simulation to achieve the best results. In this blog post, we will explore the various settings for soft body simulation in Blender, providing in - depth explanations and tips to help you master this feature.

1. Soft Body Physics Panel

The first step in setting up a soft body simulation in Blender is to enable the soft body physics for an object. To do this, select the object you want to simulate as a soft body, go to the Physics tab in the Properties panel, and click on the Soft Body button. Once enabled, a range of settings will appear in the Soft Body Physics panel.

Goal

The Goal settings determine how much the soft body will try to maintain its original shape.

  • Goal: This value represents the influence of the original shape on the soft body. A value of 1 means the object will try to stay exactly in its original shape, while a value of 0 means it will completely ignore the original shape. For example, if you are simulating a flag fluttering in the wind, a lower goal value will allow the flag to deform more freely.
  • Goal Key: This setting is used to keyframe the goal value over time. You can use it to create effects where the object starts in its original shape and then gradually deforms more.
  • Goal Preserve Volume: When enabled, this option tries to preserve the volume of the soft body during deformation. This can be useful when simulating objects like balloons or inflated structures.

Stiffness

Stiffness settings control how resistant the soft body is to deformation.

  • Structural: This represents the stiffness of the internal structure of the soft body. A higher value makes the object more rigid and less likely to deform. For instance, a high structural stiffness would be suitable for simulating a thick rubber mat.
  • Bending: Bending stiffness determines how difficult it is for the soft body to bend. If you are simulating a piece of paper, a low bending stiffness will allow it to fold easily.
  • Shear: Shear stiffness controls the resistance of the soft body to shearing forces. It is relevant when the object is being twisted or distorted in a non - linear way.

Damping

Damping settings are used to reduce the oscillations and over - deformation of the soft body.

  • Linear: Linear damping affects the movement of the soft body in a straight line. A higher value will slow down the overall movement of the object, making it less bouncy.
  • Angular: Angular damping reduces the rotational movement of the soft body. It is useful for preventing the object from spinning uncontrollably during the simulation.

2. Collision Settings

Collisions are an important aspect of soft body simulation, as they allow the soft body to interact with other objects in the scene.

Self - Collision

  • Self - Collision: Enabling this option allows the soft body to collide with itself. This is crucial when simulating objects like a pile of cloth or a tangled rope.
  • Collision Collection: You can specify a collection of objects that the soft body will collide with. This gives you more control over which objects are involved in the collision.

Collision with Other Objects

To make the soft body collide with other objects, those objects need to have collision physics enabled. Select the object you want the soft body to collide with, go to the Physics tab, and click on the Collision button. You can then adjust the collision settings such as the collision shape (e.g., box, sphere, mesh) and the margin (the distance at which the collision starts to take effect).

3. Material and Mesh Considerations

The material and mesh of the soft body also play a significant role in the simulation.

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Material

The material properties of the soft body can affect how it appears during the simulation. For example, a shiny material might look more realistic for a rubber - like soft body, while a matte material could be better for a cloth simulation. You can adjust the material's color, texture, and transparency in the Material tab.

Mesh

  • Mesh Resolution: A higher mesh resolution generally leads to a more detailed and accurate simulation. However, it also increases the computational cost. For simple simulations, a lower resolution mesh might be sufficient, but for complex deformations, a higher resolution is recommended.
  • Edge Loops: Adding edge loops in strategic locations can improve the deformation quality of the soft body. For example, if you are simulating a character's clothing, adding edge loops around the joints will allow the clothing to deform more realistically.

4. Advanced Settings

Blender also offers some advanced settings for soft body simulation.

Solver

  • Iterations: The number of solver iterations determines how accurately the simulation calculates the forces and movements of the soft body. A higher number of iterations generally leads to a more stable and accurate simulation, but it also takes longer to compute.
  • Time Step: The time step controls the interval at which the simulation updates. A smaller time step results in a more accurate simulation but also increases the simulation time.

Dynamics

  • Mass: The mass of the soft body affects how it responds to forces. A heavier object will move more slowly and be more resistant to changes in motion.
  • Gravity: You can adjust the strength and direction of the gravity affecting the soft body. This can be useful for creating different scenarios, such as simulating objects floating in zero - gravity or falling on an inclined plane.

Practical Applications and Examples

Soft body simulation in Blender has a wide range of applications. For example, in animation, it can be used to create realistic clothing, hair, or organic creatures. In product design, it can help visualize how a soft product will deform under different conditions.

Let's take a look at some specific examples. If you are creating an animation of a character wearing a flowing cape, you can use the soft body simulation to make the cape move realistically in the wind. By adjusting the goal, stiffness, and damping settings, you can achieve different effects, from a gently fluttering cape to a wildly flapping one.

Another example is simulating a jelly - like object bouncing on a surface. You can enable self - collision and adjust the stiffness and damping settings to make the jelly deform and bounce realistically.

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If you are looking to purchase Blender - related products or need more in - depth advice on soft body simulation settings, we encourage you to contact us for a procurement negotiation. Our team of experts is ready to provide you with the best solutions tailored to your specific needs.

References

Blender Documentation. (n.d.). Soft Body Physics. Retrieved from Blender official website.
Blender Guru. (2018). Soft Body Simulation in Blender. Online video tutorial.

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